This post was originally written on the 28th of February, I have since been lazy with my blog.
I had thought I had posted it, however it was in my drafts. Sorry.
I had thought I had posted it, however it was in my drafts. Sorry.
Sorry for the delay of my blog post.
My weekend was spent in the Sunshine State for a convention, of course by Sunshine State I mean cyclones, rain, wind and no sun just grey skies.
Still it gave me time to think about on my 3D game.
Basically my idea is that you play a lifeguard who needs to save people, by saving you just throw life-rings at the victims, so basically a shooting mechanics.
The victims randomly appear in an area for you to save, they’ll be up for about 3 – 5 seconds before disappearing (drowning), you could think of it as a reverse whack-a-mole.
My weekend was spent in the Sunshine State for a convention, of course by Sunshine State I mean cyclones, rain, wind and no sun just grey skies.
Still it gave me time to think about on my 3D game.
Basically my idea is that you play a lifeguard who needs to save people, by saving you just throw life-rings at the victims, so basically a shooting mechanics.
The victims randomly appear in an area for you to save, they’ll be up for about 3 – 5 seconds before disappearing (drowning), you could think of it as a reverse whack-a-mole.
The increase in difficulty will come in the form of more people showing up,
also random events including rip-tides or sharks.
Rip-tides move the victims around, making them harder to hit.
Sharks are like an instant death, you’ll be able to see their fins.
Rip-tides move the victims around, making them harder to hit.
Sharks are like an instant death, you’ll be able to see their fins.
My initial concept. |
Doodle of what a main menu could look like (I have the idea of being able to pick between male/female, although I am not sure if that will honestly be feeble). |
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